Version 1.15.387.150212

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Percival Patch 5 (Midseason Patch)
Date 18 September 2019
Version 1.15.387
Revision 150212
Offical Patch Notes Link
Patch Notes
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Version 1.15.384.149008 Version 1.15.387.150653
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Hotfix 5.1

Improved Guild Logs

  • Visually reworked Member Logs Screen to be more aesthetically pleasing and allow for display of longer lists
  • Added player's guild role to Member Logs Screen
  • Added Second tab, "Guild History Logs"
  • Guild History Logs now contains the following sortable log types:
    • Players who joined the guild
    • Players who left the guild
    • Players whose guild roles have changed, and who changed them

For more about these changes, please see this forum post:

Crafting Station Fee Changes

  • The Associate fee for crafting and repair stations can no longer be higher than the User fee
  • If the Associate fee is set higher than the User fee, the User fee will be increased to the level of the Associate fee

Other Changes and Improvements

  • Updated names of unlockable mount skin items to indicate which base mount they use
  • Updated Trash description to explicitly state that it is a destroyed item, as well as what tier of item it was
  • Created new spell icon for Cleanse that better matches the spell effects
  • The Morgana Raven Priestess learned to talk and now has full VO lines
  • The Keeper Earthchild got a full makeover and now has a new visual design, spell effects, and voice effects in addition to her spell reworks (see following section)

Mob Changes

The Elemental Lord has let himself go and is now slightly easier to defeat:

  • Speed and damage of his Fire Tornados has been reduced
  • His summons will deal more damage to him when they die
  • Once he is below 16% health, killed summons deal their original damage

The Keeper Bear has mellowed out somewhat:

  • Enrage Cooldown: 2s → 4s
  • Charge Cooldown: 11s → 60s

The Keeper Bolt Arrester has given some of his strength to his lightning spell:

  • Hit Points decreased by 40%
  • Getting hit by his lightning will now also slow the player

The Keeper Witch boss has gotten trickier:

  • Added Ranged attack (range: 15m)
  • Melee and Ranged attacks have a shared cooldown
  • Reduced damage of Melee attack
  • Changed attack range to 10m
  • Explosion is now at target and not at caster
  • Explosion damage tripled: 300 → 900
  • Lastly, her visual spell effects have been cleaned up

The Keeper Earthchild, in addition to her visual and audio makeover, has been reworked:

  • Her Earth Spirit Chant spell, which buffs allies' total HP and Damage inflicted, is now a ranged and channeled spell, which she casts at a targeted ally (the visual effects have been updated as well)
  • She also enrages irreversibly if all her nearby allies are killed

The Keeper Stump has been working on his summoning technique:

  • His summons can now move, and leave broken ground behind them, which grasps and slows players who pass through it
  • Summons will gradually lose health and die as they move

The Heretic Brawler boss has a few new tricks up his sleeve:

  • New Spell: Bloodhunt. Boss applies 3 stacks to himself, which he can use to inflict a cleave attack on targets in front of him.
  • Attack speed reduced, attack damage increased
  • Changed Hammer Stun behavior
  • Earlier enrage

The Undead Governor boss has been practicing his Whirling Strike spell:

  • Cast time: 1.8s → 1.6s
  • Added a visual effect trail to the spell

Combat Balance Changes

Arcane Staffs

  • Arcane Protection (all Arcane Staffs):
    • Range: 9m → 11m
  • Arcane Purge (all Arcane Staffs):
    • Range: 9m → 11m
    • Cast Time: 0.7s → 0.5s
    • Hit Delay: 0.4s → 0.2s
  • Time Freeze (Great Arcane Staff):
    • Hit Delay: 0.8s → 1.1s
  • Void (Malevolent Locus):
    • Resistance Increase: +0.78 → +0.30

Cursed Staffs

  • Death Curse (One-Handed Cursed Staff):
    • Damage can no longer be reflected
    • Removed the small instant Damage at the start
    • Fixed the delay before the Death Curse activated at the end
  • Cataclysm (Damnation Staff):
    • Armor Reduction: 0.17 → 0.24
    • Damage: 160 → 120

Fire Staffs

  • Added a new W-Spell, Fire Artillery:
    • After 1.5s, become stationary for up to 6s and fire a projectile on target enemy every 2s. The projectile deals 55 magical impact damage and leaves a burning area on the ground for 6s. Every second this applies an Ignite Stack on enemies inside of it that lasts 3s. (Stacks up to 4 times)
  • Pyroblast (One-Handed Fire Staff):
    • Range: 12m → 13m
    • Instant Damage: 284.31 → 300.00

Frost Staffs

  • Ice Shard (all Ice Staffs):
    • Damage: 140 → 125

Holy Staffs

  • Flash Heal (all Holy Staffs):
    • Heal: 46 → 48
    • Range: 12m → 13m
  • Generous Heal (all Holy Staffs):
    • Range: 12m → 13m
  • Holy Blessing (all Holy Staffs):
    • Range: 12m → 13m
  • Sacred Pulse (all Holy Staffs) reworked:
    • The spell now knocks all enemies in a 5m radius around the target 8m away. Happens once after activation.
    • The healing now affects only a single target
    • Range: 11m → 13m
    • Cast Time: 1s → 0s
    • Cooldown: 15s → 10s
    • Heal per Tick: 15.8 → 40.00
    • Standtime: 0.4s → 0.2s
  • Holy Orb (all Holy Staffs):
    • Adjusted Holy Orb projectile to make it hit close targets more reliably
  • Holy Explosion (Great Holy Staff):
    • Cooldown: 25s → 20s
  • Desperate Prayer (One-Handed Holy Staff):
    • Range: 12m → 13m
  • Divine Protection (Divine Staff):
    • Range: 12m → 13m

Nature Staffs

  • Reworked Poison Thorns (all Nature Staffs) - the spell is now called Thorns and works as follows:
    • Moved from W to Q slot
    • You imbue yourself with 5 Thorns Stacks for 10s.
    • Thorns Stack attributes:
      • Your auto-attacks consume 1 stack and deal additional magical damage in a 3m radius.
      • Every time you get hit, you deal magical damage back to the attacker. (If the attacker is a player, getting hit also consumes a stack.)
  • Rejuvenating Breeze:
    • Cooldown 16s → 20s
  • Circle of Life (One-Handed Nature Staff):
    • If the caster has at least 3 Thorns stacks active, the spell also roots and damages enemies in an 11m radius
  • Rejuvenation (all Nature Staffs):
    • Heal per Second: 7.9 → 7.6


  • Concussive Blow (all Quarterstaffs) reworked:
    • Damage: 77.81 → 90.00
    • Standtime: 0.4s → 0.3s
    • Hit Delay: 0.4s → 0.2s
    • Now creates additional Threat on mobs
  • Cartwheel (all Quarterstaffs):
    • Cooldown: 7s → 8s
  • Rising Blow (all Quarterstaffs):
    • Knockup Duration: 1.25s → 1s
  • Tornado (Soul Scythe):
    • Knockup Duration: 2s → 1.4s


  • Impaler (all Spears):
    • Damage: 170 → 140


  • Parry Strike (all Swords):
    • Cooldown: 12s → 15s
    • Damage: 104 → 80
  • Fearless Strike (Carving Sword):
    • Range: 13m → 11m
  • Soulless Stream (Galatine Pair):
    • 0 Stack Damage: 88.89 → 84.00
    • 1 Stack Damage: 142.22 → 134.00
    • 2 Stack Damage: 213.34 → 201.00
    • 3 Stack Damage: 302.22 → 285.00


  • Crowd Control Resistance Factors modified as follows:
    • Scholar Robe 0.00 → 0.24
    • Cleric Robe 0.00 → 0.22
    • Mage Robe 0.00 → 0.20
    • Mercenary Jacket 0.20 → 0.30
    • Hunter Jacket 0.15 → 0.28
    • Assassin Jacket 0.10 → 0.26
    • Soldier Armor 0.40 → 0.40 (unchanged)
    • Knight Armor 0.45 → 0.45 (unchanged)
  • Taunt (all Plate Armors) reworked as follows:
    • When used against Creatures: Makes you the target of that creature
    • When used against Players: Increases your Damage by 30% and reduces your defense by 20% for 3s
  • Everlasting Spirit (Cleric Robe):
    • Cooldown: 60s → 50s
  • Tenacity (on all Plate Armors):
    • CC Resistance Increase: +0.1 → +0.2
  • Tenacity (on all Plate Shoes & Helmets):
    • CC Resistance Increase: +0.05 → +0.1


  • Iceblock (Cleric Cowl):
    • Can now be used after being stunned or silenced
    • Cooldown: 40s → 50s → 60s
  • Circle of Inspiration (Druid Cowl):
    • Cooldown: 60s → 45s
  • Growing Rage (Royal Hood):
    • Damage increase per stack: +8% → +6%
  • Emergency Heal (Guardian Helmet):
    • Heal: 10% → 15%
  • Sacrifice (Graveguard Helmet):
    • Can no longer be cast on self
    • Cooldown: 60s → 50s
  • Mortal Agony (Stalker Hood):
    • Resistance Reduction: 0.5 → 0.35


  • Blink (Cleric Sandals):
    • Range: 9m → 10m
  • Raging Blink (Stalker Shoes):
    • Range: 7m → 10m
    • Cooldown: 20s → 25s
  • Battle Frenzy (Graveguard Boots):
    • Move Speed Increase: +80% → +40%
  • Elbow Smash (Judicator Boots):
    • Knockup Duration: 1s → 0.8s


  • Self-Healing Sickness:
    • Healers who heal themselves constantly will now be inflicted with a Self-Healing Sickness debuff, which reduces all incoming healing by 25%
    • Self-Healing Sickness is not triggered if the Healer heals any other target with a Q ability, and thus should only impact solo Healers


  • Fixed an issue that prevented some players from respawning at nearest city after dying in a Randomized Dungeon
  • Fixed an issue where player corpses were invisible while under loot protection
  • Fixed a bug where channeling would continue after delay-teleporting out of range during channeling and spell would not go on cooldown
  • Fixed a bug where channeling bar on player did not disappear after channelled invisibility
  • Fixed an issue where a player would get stuck in combat mode when their duel partner was disconnected
  • Soulless Stream Debuff can now be cleansed as intended (was unintentionally not cleanse-able)
  • Energy Regeneration Bonus of Greenmoor Clam Soup is now 5.3% as intended (was 0.53%)
  • Concussive Blow (Quarterstaffs) now stacks as intended
  • Additional graphical, UI, audio, animation, terrain, and localization fixes