Version 1.16.396.166567
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Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1 | |
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Date | 19 May 2020 |
Version | 1.16.396 |
Revision | 166567 |
Offical Patch Notes Link | |
Patch Notes | |
Chronology | |
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Version 1.16.396.165550 | Version 1.16.396.167506 |
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Hotfix 12.1
Mobile Improvements and Fixes
- Joystick control improvements:
- Virtual joystick now scales its touch area size based on UI scaling
- Moved mount button to the right of the joystick and decreased its size
- Enabled "Double press to attack" in joystick control settings
- Added option to ignore low-tier resources while gathering using the action button
- Added option to disable "Double-Tap Opens Zoom Mode"
- Added on-press tooltips to buff/debuff effects
- Adjusted Destiny tracker in HUD to show more entries depending on screen space
- Added conditional keyboard shortcut displays for bottom layout spells when mouse present
- Tap-control bottom layout now more closely resembles desktop layout
- Improved carry capacity indicator readability
- Fixed an issue where Marketplace category submenus were offscreen at 100% scaling
- Fixed an issue where spell buttons could appear slightly rotated when switching vanity/combat spells and moving spell bar
- Fixed an issue where mount button appearance was not updated when pressed
Mail UI Improvements
- Updated timers: expiration timer in read view, received timer in inbox
- Bought/sold items now appear in bold
- Increased font size in read view
- Item icons now clickable in messages
- Improved alignment and readability of messages
Other Changes
- Damage from yourself or allies is no longer lethal, and now results only in knockdown
- Crystal Realm Orb claim time: 10s → 7.5s
Combat Balance Changes
Arcane Staffs
- Added New Q-Ability: Magic Shock (all Arcane Staffs):
- 3m radius ground target area. Enemies hit receive 150 Magic Damage and are silenced for 0.85s.
- Cooldown: 5s
- Cast Time: 0.5s
- Motivating Cleanse (all Arcane Staffs):
- Can now be cast on the ground
- Move Speed increase is now applied to up to 5 allies in range
- Can be cast when stunned
- Range: 9m → 11m
- Energy Cost: 10 Energy → 10% of Max Energy
- Move Speed Increase: 20% → 40%
- Move Speed Increase Duration: 5s → 3s
Axes
- Rending Strike (all Axes):
- Energy Cost: 2 → 1.6
- Raging Blades (all Axes):
- Energy Cost: 15 → 11
- Morgana Raven (Carrioncaller):
- Projectile Range: 15m → 20m
- Projectile Speed: 13.68m/s → 20.00m/s
- Hit Delay: 0.2 → 0.3
- Standtime: 1s → 0.6s
- Healing Reduction: 35% → 40%
Crossbows
- Sunder Shot (all Crossbows):
- Armor Reduction per Stack: 0.03 → 0.027
Cursed Staffs
- Armor Piercer (all Cursed Staffs):
- Hit Delay: 0.4s → 0.2s
- Standtime: 1s → 0.7s
- Damage: 77.11 → 130.00
- Armor reduction: 0.15 → 0.20
- Debuff Duration: 8s → 5s
Daggers
- Deadly Swipe (all Daggers):
- Standtime: 0.2s → 0.1s
- Chain Slash: (all Daggers):
- Max Range for jumping to next target: 8m → 6m
- Caster now invulnerable while dashing between targets
- Damage: 106 → 150
- Cooldown: 12s → 15s
Fire Staffs
- Fire Bolt (all Fire Staffs):
- Cast Time: 1s → 0.7s
- Impact Damage: 87.52 → 70.00
- DoT Damage: 5.72 → 5.50
- Energy Cost: 4 → 3
- Ignite (all Fire Staffs):
- Hit Delay: 0.3s → 0s
- Standtime: 0.4s → 0.2s
- Instant Damage: 96.23 → 140.00
- Removed Damage Over Time effect - instead, hitting a target below 20% Health now gives the caster a 40% Move- and Cast Speed buff for 3 seconds
Hammers
- Power Geyser (all Hammers):
- Cooldown: 10s → 9s
- Hit Delay: 0.5s → 0.45s
- Standtime: 0.8s → 0.6s
- Earth Shatter (One-handed Hammer):
- Standtime: 1.2s → 0.8s
- Groundbreaker (Polehammer):
- Hit Delay: 0.5s → 0.3s
- Standtime: 1s → 0.6s
Holy Staffs
- Holy Blessing (all Holy Staffs):
- Physical Armor Increase: 0.85 → 0.40
- Duration: 5s → 4s
Maces
- Threatening Smash (all Maces):
- Hit Delay: 0.5s → 0.4s
- Standtime: 0.6s → 0.5s
- Area Range: 5m → 6m
- Deep Leap (One-handed Mace):
- Reworked the effect; damage no longer scales based on distance
- Stun Area: 2m → 3m
Nature Staffs
- Cleanse Heal (all Nature Staffs):
- Can now be cast at the ground
- The Heal over Time and Cleanse is applied to up to 5 allies in range
- Can be still cast when stunned
Quarterstaffs
- Separator (Quarterstaff):
- Knockback Range: 7m → 6m
- Slow Duration: 5s → 3s
- Root Duration: 3.83s → 3.00s
Spears
- Lunging Strike (all Spears):
- Hitbox range extended by 1m
- Fling (Glaive):
- Hit Delay: 0.4s → 0.2s
- Standtime: 1s → 0.85s
- Range: 3m → 5m
- No longer consumes Spirit Spear stacks
- Spectral Trident (Trinity Spear):
- Maximum buff targets: 5 → 10
Swords
- Parry Strike (all Swords):
- Cooldown: 15s → 18s
Armors
- Ice Block (Cleric Cowl):
- While enclosed in Ice Block, incoming Healing reduced by 50%
- Purifying Smoke (Helmet of Valor):
- Hit Delay: 1s → 0.7s
- Standtime: 0.4s → 0s
- Premonition (Boots of Valor):
- Triggering the cleanse now also grants 4s immunity to stun, root and slow
Mounts
- Command Mammoth:
- Base Move Speed Bonus: 10% → 0%
- Colossus Beetle:
- Base Move Speed Bonus: 10% → 0%
- Tower Chariot:
- Armor Factor: 0.8 → 1.6
- Magic Resist Factor: 0.8 → 1.4
Fixes
- Fixed an issue where visual effects were missing from enchanted and overcharged weapons
- Fixed gaps in terrain in Watchwood Precipice, Whitecliff Peak, and Drownfield Rut (NOTE: Players in these zones when the patch is deployed will be moved to the nearest exit upon re-login)
- Visuals now more effectively show spell area for Lifecurse Staff