Weakening

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General Information



Weakening
Energy Cost - Every normal attack decreases the damage the targeted enemy deals and its Healing Cast by 4% for 2s.
Cast Time -
Range -
Cooldown -


Note: numerical values are based on gear with 1060 item power. Affected values are in bold.

Equipment

Melee Weapon
Elder's Carving Sword
Elder's Clarent Blade
Elder's Claymore
Elder's Dual Swords
Elder's Galatine Pair
Elder's Kingmaker

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
26 September 2018Merlyn Preseason Balance PatchSwords:
  • Removed Passive: Life Leech
  • Added new Passive: Heroic Fighting
    • Get a Heroic Charge every 4 normal attacks
  • Weakening (Passive)
    • Effect Duration: 1s → 2s
  • Interrupt (all Swords)
    • Hit Delay: 0.2s → 0s)
  • Iron Will (all Swords)
    • Now also applies a Heroic Charge on activation
  • Charge (Claymore)
    • Cast Time: 0.5s → 0.4s
    • Range: 12m → 15m
27 September 2017Joseph Update
  • Removed the Threat Generation Passive
  • Added New Passive: Weakening
    • Every normal attack, you reduce the target's damage and heal power by 4% for 1s.
  • New W-Spell: Splitting Slash
    • Splits the earth in a straight line in front of you. Any enemy directly hit will receive x damage, and be rooted for y.
  • Spinning Blades:
    • Range: 11m -> 14m
    • Jump Movespeed: 13 -> 20 (This means jump time changed from: 0.85s -> 0.65s)
    • Cooldown: 15s -> 20s
    • Energycost: 15 -> 17
  • Fearless Strike:
    • The slow has been removed
    • Instead the spell now reduces enemy resistances, depending on active heroic charges.
    • Range: 9m -> 11m
    • Energycost: 16 -> 15
    • Max Armor Shred: 0.24 -> 0.20