Crossbows

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Crossbow Fighter is a node on the Destiny Board. The previous node to unlock Crossbow Fighter is Journeyman Warrior.

Crossbow Fighter Weapons

Normal Crossbow Weapons

Once unlocked, the following weapons can be used:

Standard Weapons: Crafted using common resources, these weapons tend to be much easier to obtain than Artifact Weapons.

Weapon Type
  Crossbow 2-hand
  Heavy Crossbow 2-hand
  Light Crossbow 2-hand

Artifact Crossbow Weapons

Artifact Weapons: Require specific artifact items to craft, start with higher Item Power than Standard Weapons, and benefit less from Enchantment Levels.

Weapon Type Crafted Using Base IP Bonus
  Weeping Repeater 1-hand   Lost Crossbow Mechanism (Rune Artifact) +1 tier
  Boltcasters 2-hand   Hellish Bolts (Soul Artifact) +2 tiers
  Siegebow 2-hand   Alluring Bolts (Relic Artifact) +3 tiers

Crafting Recipes

The recipes consist of 20 (16 for Light Crossbow) units of wood (lowest to highest Tier being: Chestnut, Pine, Cedar, Bloodoak, Ashenbark and Whitewood) and 12 (8 for the Light Crossbow) units of metal bars (lowest to highest Tier being: Bronze, Steel, Titanium Steel, Runite Steel, Meteorite Steel and Adamantium Steel).

Abilities

  • Abilities are unlocked as you level up the Frost Mage skill (see the Unlock Table below).
  • First, Second, and Passive slot abilities are common to all weapons, while Third Slot abilities are unique to each weapon and do not have a level requirement.
  • The default hotkeys for First, Second, and Third Slot abilities are Q, W, and E, respectively.

First Slot Abilities


Auto Fire

Energy Cost 15 Focus fire on an enemy dealing 91 physical damage for up to 6 hits. The last hit will detonate an explosion, dealing an additional 250 magical damage to enemies in a 5m radius.
Cast Time Channeled
Range 13m
Cooldown 5s



Explosive Bolt

Energy Cost 11 Shoot a bolt that explodes in a 3m radius, dealing 396 damage.
Cast Time instant
Range 15m
Cooldown 2s


Second Slot Abilities


Knockback Shot

Energy Cost 24 Deal 189 physical damage, and knock an enemy 15.22m back. Increases cast and attack speed by 50% for 5s.
Cast Time 0s
Range 8m
Cooldown 8s



Sunder Shot

Energy Cost 27 Deal 278 Physical Damage and reduce the target's Armor and Magic Resist for 4s. The more health the target has, the more stacks of resistance reduction are applied; between 1 and 10 stacks are applied, and each stack reduces resistances by 8.
Cast Time 1s
Range 11m
Cooldown 7s



Caltrops

Energy Cost 12 Shoots a trap into the ground. the first enemy that walks over the trap is slowed by 50% and takes 44 damage per second for 4 seconds.
Cast Time instant
Range 13m
Cooldown 4s



Noise Eraser

Energy Cost 27 Cast a bolt in any direction. On hitting an enemy, it silences them for 5.83s and deals 445 damage.
Cast Time 0.7s
Range 20m
Cooldown 15s


Passive Abilities


Forceful Bolts

Energy Cost Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.
Cast Time
Range
Cooldown



Well-Prepared

Energy Cost Every 4 activated spells, your Q-slot spell cooldown is instantly reset.
Cast Time
Range
Cooldown



Energetic

Energy Cost - Every normal attack, you restore 1 energy.
Cast Time -
Range -
Cooldown -



Furious

Energy Cost - Every 5 activated spells, all your damage gets increased by 10% for 4s.
Cast Time -
Range -
Cooldown -


Third Slot Abilities


Crossbow


Snipe Shot

Energy Cost 49 Deals 1273 Physical Damage to a single target.
Cast Time 2.5s
Range 16m
Cooldown 15s



Heavy Crossbow


Sweeping Bolt

Energy Cost 46 A strong bolt that sweeps through the enemy dealing 542 damage to every enemy it hits. It also interrupts enemy spell casting and channeling.
Cast Time instant
Range 22m
Cooldown 18s



Light Crossbow


Exploding Shot

Energy Cost 42 Fires an exploding shot that deals 142 Physical Damage and places a bomb on the target. After a few seconds, the bomb will explode dealing 562 damage to any enemy in a 5m radius around the detonation. This damage cannot be reflected.
Cast Time 0s
Range 11m
Cooldown 15s

Weeping Repeater


Explosive Mine

Energy Cost 43 Shoot a mine into the ground, which becomes active after 2s. Once someone (ally or enemy) steps onto it, it detonates and deals 822 Magical Damage to all enemies within a 7m radius. This damage cannot be reflected.
Cast Time instant
Range 15m
Cooldown 20s

Boltcasters


Deathward Climax

Energy Cost 44 A channeled spell dealing 24 Physical Damage for up to 12 hits. The damage is multiplied each hit and stacks up to 12 times. The last shot always hits twice.
Cast Time channeled
Range 13m
Cooldown 20s

Siegebow


Vicious Barrage

Energy Cost 64 Fires a sustained barrage of bolts in a large cone in front of the caster dealing 296 Magical Damage per second. Against players, an additional 2% of the enemy's max health will be dealt as true damage each second. The channel lasts up to 5 seconds.
Cast Time channeled
Range 20m
Cooldown 30s

Ability Unlocking and Availability

Abilities become available at the following mastery levels. The item icons on each line indicate the lowest tier of each type of weapon that has access to the indicated ability.

Level Unlocks Available On
1


Auto Fire

Knockback Shot

Sunder Shot

Forceful Bolts


Non-Artifact Crossbow
 
Weeping Repeater
 
Boltcasters
 
Siegebow
3


Explosive Bolt


Non-Artifact Crossbow
 
Weeping Repeater
 
Boltcasters
 
Siegebow
6


Well-Prepared


Non-Artifact Crossbow
 
Weeping Repeater
 
Boltcasters
 
Siegebow
15


Caltrops


Non-Artifact Crossbow
 
Weeping Repeater
 
Boltcasters
 
Siegebow
20


Energetic


Non-Artifact Crossbow
 
Weeping Repeater
 
Boltcasters
 
Siegebow
40


Noise Eraser


Non-Artifact Crossbow
 
Weeping Repeater
 
Boltcasters
 
Siegebow
50


Furious


Non-Artifact Crossbow
 
Weeping Repeater
 
Boltcasters
 
Siegebow