Whirlwind
General Information
- An active ability found on the third slot of Greataxe.
- It is unlocked at mastery level 1.
![]() Whirlwind |
Energy Cost | 0 | Spin around like a whirlwind, swinging your axe and dealing 203 physical damage every 0.5s in a 5m radius while channeling for 2.5s(can't be interrupted and can move while channeling).
Each consecutive hit on the same enemy increases the damage by 15 Each 0.5s spent channeling cost 10 Energy. |
Cast Time | instant | ||
Range | 5m | ||
Cooldown | 25s | ||
Note: numerical values are based on gear with 1060 item power.
Equipment
Ability Preview
Related Patch Notes
Patch Link | Date | Patch Name | Patch Notes |
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Version 19.040.1 | 26 January 2022 | Lands Awakened Patch 4 | Greataxe's E-ability is an uninterruptible moving channel with very high damage, making it somewhat overwhelming. To offer more counterplay options, damage on each enemy now ramps up over time. If the enemy can escape the channel before it ends, damage will no longer be as devastating. Additionally, its overall damage against players was reduced. However, damage output in PvE was increased, now dealing the same damage against mobs as players.
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Version 19.010.1 | 13 December 2021 | Lands Awakened Patch 1 | Since the Whirlwind channel can no longer be interrupted, the counterplay options are either rooting/slowing the Greataxe player, or creating enough distance. However, with the movement speed increase built into the ability, it was very difficult to escape the Whirlwind damage. The movement speed increase has thus been removed from the ability.
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Version 18.040.1 | 6 May 2021 | Call to Arms Patch 4 (Balance Patch) | Axes
Axes have been overrepresented in a variety of content types. While the constant sustain damage and healing reduction is part of the weapon’s identity, the value axe weapons get from their Q abilities was a bit too overwhelming, making it hard for other melee weapon trees to compete. Additionally, the options of counterplay and skill expression for Rending Spin and Raging Blades have been improved with a sweet-spot damage ring to increase the importance of player positioning. The readability of visual effects was also improved for various axe abilities. Adrenaline Boost was changed to improve its ability to chase down a target offensively, while also reducing its use as an easy disengage. And a standtime was added to Razor Cut to add a bit more commitment to the ability and weaken its easy disengage potential. Vampiric Strike was reworked to the new ability Blood Bandit to make this weapon more dynamic and allow more skill expression during fights. Greataxes are now non-interruptible and have more upfront damage versus players, giving them a substantial buff in PvP. At the same time, their PvE damage has been toned down to bring it more in line with other weapons.
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Version 1.12.365.126590 | 26 September 2018 | Merlyn Preseason Balance Patch | Axes:
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Version 1.0.351.106399 | 14 December 2017 | Kay Patch #1 |
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