Whirlwind

From Albion Online Wiki
Jump to navigation Jump to search

General Information



Whirlwind
Energy Cost 0 Spin around like a whirlwind, swinging your axe and dealing 203 physical damage every 0.5s in a 5m radius while channeling for 2.5s(can't be interrupted and can move while channeling).

Each consecutive hit on the same enemy increases the damage by 15

Each 0.5s spent channeling cost 10 Energy.

Cast Time instant
Range 5m
Cooldown 25s


Note: numerical values are based on gear with 1060 item power.

Equipment

Ability Preview

Whirlwind.gif

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
26 January 2022Lands Awakened Patch 4Greataxe's E-ability is an uninterruptible moving channel with very high damage, making it somewhat overwhelming. To offer more counterplay options, damage on each enemy now ramps up over time. If the enemy can escape the channel before it ends, damage will no longer be as devastating. Additionally, its overall damage against players was reduced. However, damage output in PvE was increased, now dealing the same damage against mobs as players.
  • Whirlwind (Greataxe):
    • Damage now increases with each tick if same target is hit repeatedly
    • First Tick Damage: 76 → 56
    • Each consecutive tick: Damage +4 (6 ticks total)
    • Now deals equal damage to mobs and players
13 December 2021Lands Awakened Patch 1Since the Whirlwind channel can no longer be interrupted, the counterplay options are either rooting/slowing the Greataxe player, or creating enough distance. However, with the movement speed increase built into the ability, it was very difficult to escape the Whirlwind damage. The movement speed increase has thus been removed from the ability.
  • Whirlwind (Greataxe):
    • Removed the movement speed increase
6 May 2021Call to Arms Patch 4 (Balance Patch)Axes

Axes have been overrepresented in a variety of content types. While the constant sustain damage and healing reduction is part of the weapon’s identity, the value axe weapons get from their Q abilities was a bit too overwhelming, making it hard for other melee weapon trees to compete. Additionally, the options of counterplay and skill expression for Rending Spin and Raging Blades have been improved with a sweet-spot damage ring to increase the importance of player positioning. The readability of visual effects was also improved for various axe abilities.

Adrenaline Boost was changed to improve its ability to chase down a target offensively, while also reducing its use as an easy disengage. And a standtime was added to Razor Cut to add a bit more commitment to the ability and weaken its easy disengage potential.

Vampiric Strike was reworked to the new ability Blood Bandit to make this weapon more dynamic and allow more skill expression during fights.

Greataxes are now non-interruptible and have more upfront damage versus players, giving them a substantial buff in PvP. At the same time, their PvE damage has been toned down to bring it more in line with other weapons.

  • Battleaxe Normal Attacks:
    • Attacks per second: 0.9 → 1.1
    • Damage per attack: 50 → 41
  • Rending Spin (all Axes):
    • Range: 6m → 5m
    • Minimum distance for max Damage: 3m → 2.5m
    • Rending Bleed stacks: now only applied via max distance effect (i.e. 2.5m or further away)
  • Rending Rage (all Axes):
    • Damage: 62 → 50
  • Rending Bleed Stacks (all Axes):
    • Damage per Tick: 5.4 → 4.2
    • Healing Reduction on Max Stacks: 20% → 12%
  • Adrenaline Boost (all Axes):
    • Movement Speed Bonus: 50% → 40%
    • Now also increases Attack Speed by 40%
    • Max Duration: 5s → 7s
    • However, if the caster doesn't hit an enemy with a Normal Attack for 2.5s, the Adrenaline Boost now ends early
    • Energy Cost: 11 → 9
  • Internal Bleeding (all Axes):
    • Improved detection of moving versus standing still on affected enemies
    • Tick Interval: 1s → 0.5s
    • Damage per Tick: 21.97 → 11
  • Raging Blades (all Axes):
    • Now hits in a ring around the caster, instead of a solid circle (Inner Radius: 2.5m / Outer Radius: 6m)
  • Vampiric Strike (Battleaxe) - reworked the ability; now called "Blood Bandit":
    • Throw your axe in the targeted direction. Deals physical damage to all enemies hit and slows by 20% for 2s. Steal a percentage of the Health enemies lose based on Rending Bleed Charges on the targets.
    • Throw Range: 22m → 17m
  • Whirlwind (Greataxe):
    • Channeling time: 4.5s → 2.5s
    • Damage per tick vs Players: 50 → 75 (Damage per tick vs Mobs unchanged)
    • Cooldown: 20s → 25s
    • Channel is now uninterruptible
    • Energy Cost on activation: 21 → 0
    • Instead the ability now consumes 4 energy per tick while channeling (total of 24 energy for full channel duration)
  • Razor Cut (Bear Paws):
    • Standtime: 0s → 0.3s
26 September 2018Merlyn Preseason Balance PatchAxes:
  • Rending Bleed (all Axes)
    • Multiple players can't stack the bleed on the same target. Instead they will now override each other's debuffs.
  • Whirlwind (Great Axe)
    • Damage per tick: 40.10 → 46.00
  • Tear Apart (Halberd)
    • Damage: 137.37 → 125.00
14 December 2017Kay Patch #1
  • Axes
    • Whirlwind
      • Damage per Tick: 30.78 ->  40.10