Fire Staffs
Fire Staffs
Fire Staffs are powerful Mage weapons that provide some of the best raw damage in Albion. They particularly excel at damage over time (DoT) and area of effect (AoE) attacks. In exchange, fire staffs lack mobility and have limited non-damage utility. Fire Staffs are unlocked by the Pyromancer node on the Destiny Board.
Contents
Once unlocked, the following weapons can be used:
Standard Weapons: Crafted using common resources, these weapons tend to be much easier to obtain than Artifact Weapons.
Weapon | Type |
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1-hand |
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2-hand |
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2-hand |
Artifact Weapons: Require specific artifact items to craft, start with higher Item Power than Standard Weapons, and benefit less from Enchantment Levels.
Weapon | Type | Crafted Using | Base IP Bonus |
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1-hand | ![]() |
+1 tier |
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2-hand | ![]() |
+2 tiers |
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2-hand | ![]() |
+3 tiers |
Abilities
- Abilities are unlocked as you level up the Pyromancer skill (see the Unlock Table below).
- First, Second, and Passive slot abilities are common to all weapons, while Third Slot abilities are unique to each weapon and do not have a level requirement.
- The default hotkeys for First, Second, and Third Slot abilities are Q, W, and E, respectively.
First Slot Abilities
Energy Cost | 11 | A fire bolt dealing 243 Magical damage to an enemy, and igniting them to take 16 damage per second for 4 seconds(the burning stacks up to 5 times). | |
Cast Time | 1s | ||
Range | 11m | ||
Cooldown | 0s | ||
Energy Cost | 17 | Sets the ground on fire in a 3m radius for 4s, dealing 145 magic damage on ignition and additional damage for enemies inside the area.
Burn Damage: Against Players: 153 magic damage every 0.5s Against Creatures: 56 magic damage every 0.5s | |
Cast Time | 0.5s | ||
Range | 15m | ||
Cooldown | 4s | ||
Second Slot Abilities
Energy Cost | 36 | Instantly ignite an enemy for 268 Magical Damage, causing them to take 75 per second for 4 seconds. | |
Cast Time | instant | ||
Range | 11m | ||
Cooldown | 10s | ||
Energy Cost | 42 | Creates a flaming wall in front of the caster, dealing 101 Magical damage every 1s to enemies while they stand in the fire. Enemies hit by the fire will try to flee. | |
Cast Time | instant | ||
Range | 3m | ||
Cooldown | 15s | ||
Energy Cost | 33 | A cone of fire appears in front of the caster, igniting enemies in hits. Affected enemies suffer 96 damage per second, and will be knocked back. | |
Cast Time | instant | ||
Range | 12m | ||
Cooldown | 15s | ||
Energy Cost | 25 | Casts a Fire ball that explodes upon impacting an enemy, dealing 347 to any enemies in a 5m radius, and setting them on fire for an additional 17 per second for 6 seconds. | |
Cast Time | 0.6s | ||
Range | 18m | ||
Cooldown | 10s | ||
Energy Cost | 42 | You become stationary and fire a projectile every 2s at the enemy position. This projectile deals 145 magic damage on impact and leaves a burning area on the ground for 6s. The area applies a burn which deals damage consistently for 3s and stacks up to 4 times if the enemy stays in the area.
Area Damage: Players: deals 37 every 0.5s (stacks up to 4 times) Mobs: Deals 13 every 0.5s (stacks up to 4 times) | |
Cast Time | 1.5 and 4s channel | ||
Range | 18m | ||
Radius | 3m | ||
Cooldown | 15s | ||
Passive Abilities
Energy Cost | - | Every normal attack sets the enemy on fire, dealing an additional 23 per second for 2.5s | |
Cast Time | - | ||
Range | - | ||
Cooldown | - | ||
Energy Cost | Every normal attack, you restore 4 energy. | ||
Cast Time | |||
Range | |||
Cooldown | |||
Energy Cost | Every 4 activated spells, you gain a cast speed buff of 40% for 3s. | ||
Cast Time | |||
Range | |||
Cooldown | |||
Energy Cost | - | Every 5 activated spells, all your damage gets increased by 10% for 4s | |
Cast Time | - | ||
Range | - | ||
Cooldown | - | ||
Third Slot Abilities
![]() Fire Staff |
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![]() Great Fire Staff |
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![]() Infernal Staff |
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![]() Wildfire Staff |
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![]() Brimstone Staff |
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![]() Blazing Staff |
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Ability Unlocking and Availability
Abilities become available at the following mastery levels. The item icons on each line indicate the lowest tier of each type of weapon that has access to the indicated ability.