Types of Zones
The world of Albion Online is comprised of four zone types: Blue, Yellow, Red, and Black. These zones have different rules regarding PvP as well as what resources are available. The Royal Continent (which is the continent you will start of) has Blue, Yellow, and Red zones. The entirety of the Outlands is Black, and can only be accessed by Realmgates within each city.
Outside of enlisting for a city faction through the Faction Warfare system, blue zones are completely safe from PvP combat. Deaths while enlisted for a city within the Faction Warfare system in blue zones will still result in all of the victim's equipped items and inventory will be dropped, with a 50% chance (rolled individually) any individual item will be trashed and permanently destroyed. Being knocked down by mobs in blue zones will cause all equipable items to take a 5% durability loss.
Tier one through four resources spawn in the blue zones.
Hellgates begin to appear starting with Tier 4 Blue zones. Hellgates in Blue zones are not full loot and have an item power cap of 700.
Yellow zones are PvP zones with the highest restrictions second only to Blue zones. In the yellow zones, players may red flag to engage in PvP against other flagged and non-flagged players. Players that are downed as a result of red-flagged PvP may be "knocked out", which will make all equipable items take a 10% durability loss. Attacking players while red flagged results in negative reputation loss. The number of red-flagged players in the cluster is visible in the bottom right corner below the minimap, and updates every few seconds.
Tier one through five resources spawn in the yellow zones.
Hellgates in Yellow zones result in full loot deaths and have an item power cap of 700.
Red zones feature full loot PvP in the open world for both faction warfare and PvP flagging. Attacking unflagged players as a result of PvP flagging results in reputation loss. If health is reduced to zero as a result of either of these PvP systems, all of the player's equipped items and inventory will be dropped, with a 50% chance (rolled individually) any individual item will be trashed and permanently destroyed. The number of red-flagged players in the cluster is visible in the bottom right corner below the minimap, and updates every few seconds.
Tier one through six resources spawn in the red zones.
Hellgates in Red zones have a soft item power cap at 1000; item power above 1000 is reduced by 50%.
Black zones are found exclusively in the Outlands, accessible via the Realmgates in the outer Royal Continent cities. Territories and castles are found in the black zones. In black zones, full loot PvP is automatically enabled and there is no flagging system. .All players may freely engage in PvP against each other, excluding their guild, alliance, and party without incurring reputation loss.
Tier one through eight resources spawn in the black zones, and the resource of the same tier as the zone will always be most abundant.
Hellgates in the Black zones follow the same rules as Red zone ones.
- As a result of Faction Warfare, full loot death may occur resulting in player gear and inventory being dropped.
- Hostile players numbering 11 or more will cause a red color blob to appear on the map.
- Starting with Red zones faction flagged groups of 11 or more will make a blob in color of their faction.
- Knockdown used to remove 10% of stackable items with no durability.